WebMar 10, 2024 · \steam\steamapps\common\Subnautica\SNUnmanagedData\clipmaps-ps4.json to clipmaps-high.json (You could also use the streaming-low.json \ clipmaps-low.json or streaming-medium.json \ clipmaps-medium.json files and select low- or medium-graphics-settings in the games options-menu instead to gain higher FPS) mod … WebMay 17, 2024 · It is impossible to fix this with clipmaps-high.json, it is responsible only for the distance of objects/grass/object detail, but not for shadows or shadow maps. The …
Custom High-Settings to reduce Pop-In: :: Subnautica …
WebDec 9, 2024 · In order to do this you must modify values in the Subnautica -> SNUnmanagedData folder. Assuming you are running on HIGH graphic settings, open … WebMar 14, 2024 · The distance 'mod' is meant to have the game load more of the world sooner, so when you've gone around the world a bit more most of it should be cached and load smoothly. My config for the distance mod is a compromise between LOD and performance. Modifying the clipmaps-high.json, I used: For the initial settings: "chunkMeshRes":16, … clayburn lewis
Fix pop in almost 100% and make scanner room find stuff …
WebDec 20, 2024 · Subnautica\SNUnmanagedData\clipmaps-high.json (or clipmaps-medium, or clipmaps-low - with notepad or Notepad++). I personally changed mine in all of the … WebJan 23, 2024 · "chunksPerSide" - how far objects will be visible in horizontal direction. "chunksVertically" - how far objects will be visible in vertical direction. Default configs has own pros and cons (example on GRASSYPLATEAUS biom): clipmaps-high.json Ugly LOD pop-in (red grass). WebThe distance 'mod' is meant to have the game load more of the world sooner, so when you've gone around the world a bit more most of it should be cached and load smoothly. My config for the distance mod is a compromise between LOD and performance. Modifying the clipmaps-high.json, I used: For the initial settings: "chunkMeshRes":16, "numSlices":32, clayburn hotel galway